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Section 4.4 Moment about a Point

Moments exist in three-dimensional systems just like those in two-dimensional systems. The main challenge when getting these is that moments now can exist in all three component directions, as opposed to only around the Z-axis. two-dimensional moments we expressed with rotational arrows as we were looking straight at the ±Z-axis of rotation. Three-dimensional moments are shown in this book as a red double-headed arrow and can be drawn in vector space just like a force or position vector.

When calculating a moment about a point in three-dimensions, it is usually not convenient to find the length of the moment arm perpendicular to the Three-dimensional force. We will instead focus on the use of the cross-product determinant, which automatically applies the right-hand rule to all component combinations.

Recall that the position vector \(\vec{r}\) goes from the point you are taking the moment about to the line of action of the force. Figure 4.4.1 shows what the computations and vectors look like when taking a moment about the origin of the axis system.

Interactive showing how crossing the position vector \(\vec{r}\) into force \(\vec{F}\) results in a moment \(\vec{M}\) which is perpendicular to both \(\vec{r}\) and \(\vec{F}\) with its direction determined from the right-hand rule.

Figure 4.4.1.

In Three-dimensional, the matrix form is:

\begin{align*} \vec{M} \amp \vec{r} \times \vec{F}\\ \amp = \begin{bmatrix} \ihat \amp \jhat \amp \khat \\ r_x \amp r_y \amp r_z \\ F_x \amp F_y \amp F_z \end{bmatrix} \\ \amp = (r_y F_z - r_z F_y) \ihat - (r_x F_z - r_z F_x)\jhat - (r_x F_y - r_y F_x)\khat \end{align*}

As before, \(r_x\text{,}\) \(r_y\text{,}\) and \(r_z\) are components of the vector describing the distance from the point of interest to the force. \(F_x\text{,}\) \(F_y\text{,}\) and \(F_z\) are components of the force. Unlike in two-dimensional, the result of the cross-product can have three components. These components represent the moments around each of the \(x\text{,}\) \(y\text{,}\) and \(z\) axes. The magnitude of the moment can be calculated in a similar way to that used to calculate the magnitude of a force vector.

\left |\vec{M} \right | = \sqrt{ {M_x}^2 +{M_y}^2+{M_z}^2 }

Figure 4.4.2 below provides a more flexible interactive than Figure 4.4.1 above as the point you are taking a moment about can vary in location. Additionally the position vector \(\vec{r}\)

Interactive showing a Three-dimensional moment M about the variable location point C. Recall that the definition of a moment tells us that \(\vec{M}\) is the magnitude and axis around which \(\vec{F}\) causes rotation] about point C.

Figure 4.4.2.